A roguelike vertical slice developed in 6 months by a group of 5 members. The game involves procedural Dungeon Generation, Weapon Attachments, Shop & Inventory and challenging AI all around the map.
We had several internal and external testing sessions before closing the project. It was a long productive progress and the outcome pays off. I enjoy every moment working in this project as I learned may new things along the way from my leaders.
My Role
I take charge of UX/UI as well as implementing some features in gameplay such as Enemy random spawner, Inventory and Object Pooling.
Team
Long
Tung
My (me)
Nguyen
Duy
Third-year
Third-year
Second-year
Second-year
Second-year
Project Leader, AI Programmer, Game Designer
Project Leader, Gameplay Programmer, Game Designer
Gameplay Programmer, Game Designer, Main UI/UX Designer
Gameplay Programmer, Game Designer, Main Level Designer
AI, Gameplay Programmer, Main Game Designer
Want to work together?
If you like what you see and want to work together, get in touch!