Apex Dungeon

Roguelike
Project Overview
A roguelike vertical slice developed in 6 months by a group of 5 members. The game involves procedural Dungeon Generation, Weapon Attachments, Shop & Inventory and challenging AI all around the map.

We had several internal and external testing sessions before closing the project. It was a long productive progress and the outcome pays off. I enjoy every moment working in this project as I learned may new things along the way from my leaders.
My Role
I take charge of UX/UI as well as implementing some features in gameplay such as Enemy random spawner, Inventory and Object Pooling.
Team
Long
Tung
My (me)
Nguyen
Duy
Third-year
Third-year
Second-year
Second-year
Second-year
Project Leader, AI Programmer, Game Designer
Project Leader, Gameplay Programmer, Game Designer
Gameplay Programmer, Game Designer, Main UI/UX Designer
Gameplay Programmer, Game Designer, Main Level Designer
AI, Gameplay Programmer, Main Game Designer