Project Overview
In this game, the player takes on a trapped spaceman with limited amount of oxygen remaining in station. The oxygen source, which is attached to a count down timer boom, is hunted by strange outer creatures. Attacks from these creatures leave holes in the oxygen container and push the player time pressure even worse!
To escape this slowly explosive station, the player has to find and encounter all the bosses to get keys. Player can buy and equip turrets, which shoots nearby enemies in a certain range to protect the oxygen container while they are on the way to defeat bosses.
The game includes interesting features such as Turret Building System, Shop and Inventory, useful pickups and weapons and very challenging enemies and bosses.
My Contributions
I am the leader of this team, with another fellow. My responsibility is to weekly check out on all member's progress, be flexible for unplanned issues and outcome and plan for Sprints.
Besides managing, I also took charge of programming gameplay. My contribution in this project is significant with the successful implementation of big systems in the game like Enemy spawner system, Inventory system and Turret Building system. I also created a boss with three different attacks: Throwing rocks, Blast waving and spawning small blast spawner enemies around the room.