Silence

3D ARCADE IDLE
Project Overview
This arcade idle game was developed by a team of two programmers using Unity. The gameplay blends active arcade-style control with idle resource generation.

My main contributions focused on core gameplay systems and tool development, including:
- Player and Squad Systems: Implemented squad movement, animations, AI behaviors, and formation logic for autonomous farming and combat.
-Building System: Programmed various interactive buildings with distinct functionalities- such as resource converters, shops, and production structures- each integrated with the broader economy and progression systems.
- Economy Systems: Designed and integrated the in-game currency and resource management systems, supporting farming, spending, and upgrading loops.
- UI & Effects Polish: Enhanced player feedback with polished UI interactions, dynamic effects, and animation-driven responses.
-Quest System: Developed a modular quest and progression system, allowing designers to create and manage objectives, rewards, and progression flow easily.UX & Effects Polish: Enhanced player feedback through UI improvements, animation-driven interactions, and polished visual effects.
-Level Editor Tool: Built a custom Unity Editor tool that allows designers to create and edit levels directly in the editor by placing environment objects (trees, buildings, enemies, camera angles.) on the map.

Custom Level Editor Tool – allows designers to place tiles and obstacles directly on the map within the Unity Editor.

Player spending resources to explore new areas. Character animations use a blend tree system to support seamless transitions between actions such as attacking and farming while moving.

DOWNLOAD DEMO